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This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.
This script will control how many shots you fire, (1 shot, 3 shots, 5 shots or full auto) works best with the AK, thus the name.
Here is a quick (and I mean quick!) little script. All it does is switch the weapon hand models to the opposite side of whichever way you are strafing.
This is usefull for getting the models out of the way to see in the area they usually take up. Take, for instance, sniping on de_aztec. If you nudge to the left of the boxes on the CT side of the bridge with an AWP, the model will go to the right, thus letting you see the entire lefthand side of your screen.
This script is an addon really to the Counter-Script Crew's Fire Script, this one allows you to cycle through the different modes of firing.
This Script fires a three round burst when enabled. This is good for weapons that don't have a secondary fire. You bind your key to the alias "burstfire" and make sure you change the bind for the key you use in the "burstfire" alias and "standard" alias. In this example I use the "end" key.
Here is a Burst Fire script with: 3 bullet burst, single shot, and normal fire.
This is a slightly edited version of the normal change fire rate script. The Burst fire is gone, and in its place is a sniper fire option that will switch to pistol and move left after the shot is taken. Also to be safe, there is a switch back to normal key, mouse 2, on normal fire it works as the special fire key, on the other fire modes it switches the fire rate back to normal. You may want to change this as it will switch back to normal fire after a shot has been taken in sniper mode.
This script allows you to zoom in twice with one key press and release. Good for only Sniper Rifles.
This script cycles through 3 different modes of hidden weapons:
MODE1 - all weapons showing
MODE2 - primary hidden - pistol and knife showing
MODE3 - primary and secondary hidden - knife showing
Extras: holding your reload button will cause the gun to show, letting go will hide it. Due to a bug (with half-life - not the script) the "-reload" is sometimes not registered so you might want to bind some button to "-reload" (example: bind tab "+showscores; -reload")
This Script makes you duck before you fire, and keeps you there until you release the key. You have to enable/disable it with the key you bind to "dfire".
Select weapons by pushing a button. With this Script u wont have to here the anoying beeps when u choose them.
This changes invprev(previous weapon)to a fastswitch command and the same for invnext(next weapon). Binded to suit mousewheel folks to change guns.
Basically this script speeds up the time in between throwing a nade and switching to your next weapon right away.